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21st Century Education Contest

Fall 2012

2011 Winners

2010 Winners

(Refresh this page often for the latest information, this page is still being drafted and the rules, dates and processes are still being reviewed.)

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21st Century Education consists of many concepts, including:

Thinking instead of memorizing Student centered instruction Project Based Learning
Rubrics BEFORE the lesson Alternate Assessment Relevant to their future, not our past
Essential Questions Cross Curricular Next Generation Standards
Collaboration Teams rather than individual work Talking in class is allowed
Blended Delivery Working with Experts Mixing Grade Levels

Integration of technology including:

Thinkfinity SAS Curriculum Pathways Intel Teach
Google Apps WebTop Edmodo
Interactive WhiteBoards Personal Responders Schoology
Jing Movie Maker PhotoStory
Wiki Blog Podcasts
RSS Social networks Video


Contest abstract:

Implement a 21st Century lesson or project in your classroom and show us what you've done. There are two categories this year. You can work on a project that addresses a real world problem such as bullying, speeding, littering, seat belt use, alcohol or drub abuse, building global relationships or any other societal issue. The second category is for teaching a standard lesson in an amazing way. Instead of reading a book and doing a book report, how about re-writing that story with your own twist and then making a movie of your creation (an example from a previous winner).


  • Money can be spent on any item on the "Tools for Schools" contract including any combination of; tablets, data projectors, smart boards, netbooks, professional development or technical services such as installation or cabling.
  • Money can be spent on field trips for the students. Examples might include going to Washington D.C. to study history or to an amusement park to study physics.
  • Come up with your own way to spend the money that has educational benefit, but remember that how you plan to spend the money will be considered as part of your entry.
  • The judges reserve the right to not award the prizes if no entry is deemed worthy.


guidelines and frequently asked questions:

  1. All entries are to be submitted on this Google Document.
  2. All projects must be submitted by November 9, 2012. Projects do not need to be finished by this time, however they must be well underway. We will not accept projects that are simply plans for the future. We must see evidence that significant work has begun.
  3. All projects must have proof or evidence that the work was actually done. This can include cell phone video clips, photographs, audio recordings, multimedia web sites, student interviews or any other proof.
  4. You do NOT need to make a video. This is NOT a video contest. However, a picture is worth a thousand words and a video is worth a thousand pictures. Raw video of your students working will be more powerful than a person reading a script into a camera.


  • We are attempting to push this deadline back so teachers will have more time to work on their ideas. However, as of now, the deadline remains November 9th.



Scoring Rubric

You must provide evidence of these items.

Content Standards and Objectives My project or activity covers many content areas. My project or activity covers two content areas
My project covers one content area or standard.

My project or activity utilized collaboration frequently or with large groups.

My project utilized collaboration briefly within small groups. My project or activity is solo work.
Outreach My project had a global scope. My project had a local community scope. My project did not extend outside my classroom.
Assessment My project or activity had multiple forms of assessment spaced throughout the duration of the assignment. Students were able to self assess and peer assess as well as be assessed by the teacher. My project or activity had an assessment at the beginning, middle and end. My project or activity had a final assessment at the end only.
Student Centered My project or activity was guided by the student's desire to learn. The teacher's role was best described as a "guide". My project or activity was lead by the teacher but the students were a part of the decision making process. My project or activity was lead by the teacher who instructed the students on what they had to learn and how they had to learn it.
WOW factor (engagement) My project or activity had a highly engaged classroom who wanted to participate. My project or activity was interesting to a few of the classroom members but was seen as a chore to others. My project or activity required silence and happiness was far far away.
Essential Questions My project or activity has an essential question that helps students find deeper meaning in the world around them. My project or activity has a fact based question to answer. My project or activity has no essential question.
Technology My students used technology to solve problems and support this project effectively. (Don't force the tool - right tool for the right job) A few students and teachers utilized the technology while other students observed. My project or activity utilized no modern technology.
Social Benefit My project or activity will be beneficial to a very wide audience. My project or activity will be beneficial to a select audience. My project or activity benefits no one, not even the student.
Preparation for the Future My project or activity helped prepare the students for a future that hasn't yet been realized. My project or activity prepared the students for the world that actually exists today. My project or activity prepared students for the teacher's past.