e-Learning for Educators
Course Information



Digital Citizenship**
 
Course Description
    

 

Overview

The Internet is an exciting, tempting, treacherous place. It is a place where one wrong turn or bad decision can have life-long ramifications. But, if handled wisely, it can be also be a bridge to lifelong learning and a wealth of information.
Digital citizenship, the norms of appropriate, responsible behavior with regard to technology use, will be the focus of this course. The course content will address the nine elements of digital literacy as published by the International Society for Technology in Education (ISTE) and authored by Mike Ribble and Gerald Bailey. 
The nine elements of digital citizenship are:
1. Digital Access
2. Digital Commerce
3. Digital Communication
4. Digital Etiquette 
5. Digital Health and Wellness 
6. Digital Law
7. Digital Literacy
8. Digital Rights and Responsibilities
9. Digital Security

By the end of this course, participants will understand:
  • use appropriate strategies to safely and effectively use technology to communicate with others,
  • create learning activities that guide students to make safe and effective choices when using technlogy to communicate with others,
  • understand how to respect others online and not engage in flaming and inflammatory language,
  • understand the importance of following an acceptable use policy,
  • explore features of browsers and search engines,
  • refine search terminologies and techniques to improve results,
  • evaluate the accuracy, relevance, and appropriateness of electronic sources,
  • understand how to use online material ethically,
  • be introduced to distance learning,
  • recognize practices that must be implemented to maintain digital security,
  • review procedures for reporting inappropriate use of technology,
  • understand digital laws related to responsibility for actions and deeds, including but not limited to the following:
    • ethical and legal implications of using technology,
    • online threats (spam, viruses, Trojans),
    • plagiarism,
    • copyright infringement,
    • identity theft, and
    • hacking.
  • explore why students should be concerned with overuse of technology,
  • review injuries that can occur as a result of digital technology,
  • investigate the psychological effects of cyberbullying,
  • develop an awareness of the level of access, or lack thereof, among their students,
  • recognize the variety of ways that students can access the Internet, and
  • be able to follow safe practices while engaging in digital commerce and financial transactions online.

Participants in this course must be employed as a teacher, conselor or administrator.

 
Course Syllabus
    

Overview

The Internet is an exciting, tempting, treacherous place. It is a place where one wrong turn or bad decision can have life-long ramifications. But, if handled wisely, it can be also be a bridge to lifelong learning and a wealth of information.
Digital citizenship, the norms of appropriate, responsible behavior with regard to technology use, will be the focus of this course. The course content will address the nine elements of digital literacy as published by the International Society for Technology in Education (ISTE) and authored by Mike Ribble and Gerald Bailey. 
The nine elements of digital citizenship are:
1. Digital Access
2. Digital Commerce
3. Digital Communication
4. Digital Etiquette 
5. Digital Health and Wellness 
6. Digital Law
7. Digital Literacy
8. Digital Rights and Responsibilities
9. Digital Security

By the end of this course, participants will understand:
  • use appropriate strategies to safely and effectively use technology to communicate with others,
  • create learning activities that guide students to make safe and effective choices when using technlogy to communicate with others,
  • understand how to respect others online and not engage in flaming and inflammatory language,
  • understand the importance of following an acceptable use policy,
  • explore features of browsers and search engines,
  • refine search terminologies and techniques to improve results,
  • evaluate the accuracy, relevance, and appropriateness of electronic sources,
  • understand how to use online material ethically,
  • be introduced to distance learning,
  • recognize practices that must be implemented to maintain digital security,
  • review procedures for reporting inappropriate use of technology,
  • understand digital laws related to responsibility for actions and deeds, including but not limited to the following:
    • ethical and legal implications of using technology,
    • online threats (spam, viruses, Trojans),
    • plagiarism,
    • copyright infringement,
    • identity theft, and
    • hacking.
  • explore why students should be concerned with overuse of technology,
  • review injuries that can occur as a result of digital technology,
  • investigate the psychological effects of cyberbullying,
  • develop an awareness of the level of access, or lack thereof, among their students,
  • recognize the variety of ways that students can access the Internet, and
  • be able to follow safe practices while engaging in digital commerce and financial transactions online.
Course Organization
This course includes several different activity components, all of which are described below. During each session, you will participate in a unique collection of these activity components, depending on the particular focus of that session.

Read
When you see this icon you will be reading relevant articles, resources, and instructional materials that will help inform your online course development process.

Activities
When you see this icon you will be completing activity-based curriculum and inputting various components of your course content into course project.

Discuss
When you see this icon you will be using the online discussion board to share ideas, resources, and thoughtful conversation with your fellow course participants and facilitator.
Prerequisites
Course particpants must have access to a computer and a reliable Internet connection, be able to access the WVLearns course platform with a login and password, send and receive email and have access to students in a school setting with whom they will teach the Digital Citizenship activities during the duration of this course .
Format And Requirements
This workshop is divided into six one-week sessions which each include readings, activities, and an online discussion among workshop participants. The time necesaary to complete each session is estimated to be two to four hours.

The outline for the workshop is as follows:

Session One Digital Communication and Etiquette
Session Two Digital Literacy
Session Three Digital Security
Session Four Digital Law
Session Five Digital Health and Wellness
Session Six Digital Access and Commerce
Session One: Digital Communication and Etiquette

With the emergence of new technologies, students have the ability to interact globally as never before. With these interactions, students need to know their rights and responsibilities as good digital citizens. This session defines communication ettiquette in a digital society. This session will address the following guiding questions:

  • What are your responsibilities while using technology?
  • What are your rights as a user of technology?
  • How can students create and maintain a positive digital footprint?

Session Two: Digital Literacy

Few aspects of daily life are outside the realm of technology. Modern society has grown dependent upon instant access to unlimited, and often overwhelming, amounts of information. Students and teachers must develop the skills to safely search for online sources that will provide accurate, relevant, and appropriate information and then be able to use that information in an ethical manner. This session addresses:

  • How can students and teachers identify the best resources to provide the information needed from the thousands of options available?
  • What technologies can teachers employ that will help students develop the skills necessary to be responsible, productive digital citizens?
  • How can students use technology to access educational opportunities that are unavailable or inaccessible in the traditional classroom?

Session Three: Digital Security

The increased use of technology by all members of society creates challenges for digital citizens. People using technology must be proactive to protect themselves. This includes the physical technology tools as well as the virtual interface for usernames, passwords, and personal data. Personal safety and network security questions to be addressed during this session are:

  • How may digital citizens prevent damage to technology tools?
  • What practices should be initiated to maintain digital security?
  • How do I protect myself when on social networks?

Session Four: Digital Law

Good digital citizens must recognize the legal rights and restrictions governing technology use with regard to digital law, online threats, plagiarism, copyright infringement, alternatives to copyrighted works, identity theft and hacking. This session asks teachers to focus on the following issues in the classroom:

  • How are students, as digital citizens, demonstrating ethical and legal use of technology?
  • How are students safeguarding others' rights and protecting themselves when they use technology?
  • How should students using digital technologies be held accountable for the manner in which they use them?

Session Five: Digital Health and Wellness

The world today is dependent on digital technology.  This session provides an awareness of the physical and psychological dangers associated with the use, overuse and abuse of various electronic devices and platforms. The following questions are addressed in this session:

  • What physical dangers accompany the use of technology?
  • What psychological dangers accompany the use of technology?

Session Six: Digital Access and Commerce

Many American adolescents have been raised with technology. However digital access is not universally available, and among technology users, the level of competence varies widely.  Many young users spend hours on gaming and other activities such as downloading music and apps, but are they adequately educated in how to use digital commerce safely for vital real-world activities?  This session addresses the following questions:

  • What impact does the access to technology, or lack thereof, have upon you and your students' personal lives and educational opportunities?
  • What safeguards are to be observed when engaging in digital commerce?
Assessment

The following criteria will be used for evaluating successful participation in and completion of this workshop. 

1. Discussion Board Postings: Participants are expected to respond to the online discussion prompt in each of the course sessions with an original posting. Participants are also expected to respond to the postings of at least two other course participants in each session. Guidelines for discussion postings, as developed by the EdTech Leaders Online, are available at the following URL: http://www.edtechleaders.org/documents/discussion_guidelines.htm 

2. Readings and Activities: Participants are expected to complete the required course readings and activities as posted in each of the session assignment pages. Optional readings may also be completed, but are not mandatory. 

3. Final Product: Participants will design and produce a course project. The course project will be addressed during all course sessions. During Session 3 the course project templates for Session 1 and Session 2 will be uploaded to the course dropbox. During Session 5 the course project templates for Session 3 and Session 4 will be uploaded to the course dropbox. During Sesison 6 the course project templates for Session 5 and Session 6 will be uploaded to the course dropbox.
Note: The course project templates and rubrics may be accessed form the course sessions.

4. Pre and Post Workshop Surveys: Participants are expected to complete both surveys. The final workshop survey must be completed within one week of the end of the last workshop session.

5. Copyright: Copyright guidelines are to be observed throughout the course project and all course activities. All work associated with the course project is to be the original work of the course participant. Fair Use does not apply to the course project.

Certificate Of Completion
Upon successful completion of this course, Digital Citizenship, participants will receive a Certificate of Completiondocumenting successful completion of the course requirements. Certificates are distributed to each qualifying participant via email or the course dropbox shortly after the completion of the course.
Graduate Credit Information

Participants in this course are eligible to receive non-degree graduate credits from either West Virginia University, Marshall University or Concord University. Credits will be awarded at the end of the semester in which the course occurs. Additional information is available on the course News/Welcome Page.

Content And Technology Standards

This workshop, Digital Citizenship, will help participants meet the ISTE Educational Technology Standards for Teachers:
ISTE Nets for Students - http://www.iste.org/docs/pdfs/nets-s-standards.pdf?sfvrsn=2 (Standard 5 - Digital Citizenship) and 
ISTE Nets for Teachers - http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2 (Standard 4 - Promote and Model Digital Citizenship and Responsibility) from the International Society for Technology in Education.

In addition, participants will identify specific WV Content Standards and Objectives:
West Virginia Policy 2520.14: 21st Century Learning Skills and Technology Tools Content Standards and Objectives for West Virginia Schools - 
http://wvde.state.wv.us/policies/policy.php?p=2520.14&alt=1

About This Course

For permisison from Mike Ribble, author, to Reference the Nine Elements of Digital Citizenship in Schools published by ISTE throughout course content (click here.)

This workshop was developed by and for the West Virginia Department of Education (http://wvde.state.wv.us).

Original design (before format modifications) by EdTech Leaders Online (http://www.edtechleaders.org), a project of Education Development Center, Inc, © 2007.  All rights reserved.